Design Elements And Principles List

Design Elements And Principles List : Principles of design practicum journey

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A gesture drawing is completed quickly – often in short timed durations, such as 20, 30, 60 or 90 seconds – using fast, expressive lines. Gesture drawings capture basic forms and proportions – the emotion and essence of a subject – without focusing on detail. Due to their rapid completion, they are a great way to record movement and action, as well as increase your drawing speed, confidence and intuitive mark-making skill. Gesture drawings are best completed with smooth, easily applied mediums (chunky graphite pencils, charcoal sticks, pastels, soft brushes dipped in Indian ink, for example), without the use of an eraser. They are often completed on large, inexpensive sheets of paper, where you can move your arm fluidly, be bold with mark-making, and not worry about mistakes. As with blind drawings, gesture drawing is an ideal warm-up activity.

Contour Drawing Exercises: Using line alone eliminates the challenge of applying tone, colour and mediums; and instead focuses attention solely upon shape and proportion. After completing warm-up activities such as blind and gesture drawings, slower, more formal contour drawings can be an excellent way to begin more realistic representations of your subject matter. Used intermittently throughout projects, contour drawings can also be helpful for the student who needs to work faster.

This wire drawing exercise ‘using line to create space’ is completed by students within a 3D Art class, working over photographic portraits. Having a base image to work from (this could also be an earlier observational drawing) makes the process of transferring from two-dimensional to three-dimensional much easier.

The illusion of three-dimensional form, space and distance can be conveyed in a contour drawing through the use of varied line-weight (darker lines in the foreground / paler lines in the distance) and perspective.